ABSTRACT

From augmented or mixed reality to virtual reality, the steady progression of smartphone, eyeware, and headset technologies enhance a person's actual reality (reality reality?). With additional apps such as a phone, camera, music, GPS mapping, weather and news reports, games, and in-store coupon announcements or features that immerse a user into a totally unique digital environment offer storytelling opportunities never realized. The innovations also introduce new categories of ethical concerns involved with user distractions and anxieties along with visual creators' film techniques. Nevertheless, if used thoughtfully and mindfully, MR and VR programs can help explain everything from a user's immediate surroundings to complicated and dire news stories from distant lands. This chapter features an interview with Sarah Hill, CEO and Chief Storyteller at Healium.