ABSTRACT

You have covered a lot of ground in this book. You’ve come to understand the basics of pattern theory. You’ve completed exercises examining your experience of playing and designing games and turned that understanding into patterns that guide your design. You’ve taken those patterns and connected them into a Pattern Language that lets you know what tool to reach for when you face a design challenge, to understand why it’s the right tool, and to predict how it will affect your game. You’ve learned how to share all that with your fellow designers, and use it to design together.