ABSTRACT

Graphica is a medium of literature that integrates pictures and words and arranges them to tell a story or convey information, usually presented in a comic strip, periodical, or book form AKA comics. It's no surprise comics have long been popular with kids and adults; some of our greatest heroes were introduced to us in comic form. Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium in Adventures in Graphica: Using Comics and Graphic Novels to Teach Comprehension, Grades 2-6. In his book, Thompson explains how graphica can be an engaging and motivating tool for reluctant readers who often shun traditional texts. He suggests sources of appropriate graphica for the classroom and demonstrates how to fit this medium into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction.Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge and students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts. It is an excellent roadmap for teachers looking to add graphica to their classrooms.

chapter Chapter One|14 pages

You Got Comics?

chapter Chapter Two|8 pages

The Lure of Graphica

chapter Chapter Three|4 pages

A Word about the Research

chapter Chapter Four|12 pages

Introducing the Conventions of Graphica

chapter Chapter Five|10 pages

Endless Possibilities for Using Graphica

chapter Chapter Six|22 pages

Comprehension, Comically

chapter Chapter Seven|20 pages

In the Mind's Eye

Making Mental Images and Inferring

chapter Chapter Eight|12 pages

Vocabulary, Visually

chapter Chapter Nine|12 pages

Fluency in the Funnies

chapter Chapter Ten|4 pages

Making the Right Choices

chapter Chapter Eleven|12 pages

Troubleshooting

chapter |2 pages

Afterword